One Month Game Jam: Attack of the Killer Bunnies
This is the stabby bunny enemy that tries to stab the farmer with a sharpened carrot. Carrots can't get that sharp so it takes a lot of stabs.
I drew the concept and sculpted the character in ZBrush. The eyes/ears are scaled with random values in game.

This is the stabby bunny enemy that tries to stab the farmer with a sharpened carrot. Carrots can't get that sharp so it takes a lot of stabs.
I drew the concept and sculpted the character in ZBrush. The eyes/ears are scaled with random values in game.

This is the in-game model of the bunny. The bunnies that spawn in game all have randomly sized eyes and ears which can be super creepy and hilarious. Retopo was done in 3D-Coat,  textured in photoshop, and rigged and animated in 3DS Max.

This is the in-game model of the bunny. The bunnies that spawn in game all have randomly sized eyes and ears which can be super creepy and hilarious. Retopo was done in 3D-Coat, textured in photoshop, and rigged and animated in 3DS Max.

The stabby bunny's attack animation. I like how this one turned out.

The stabby bunny's attack animation. I like how this one turned out.

The stabby bunny's spawn animation. I tried to sorta shamelessly rip off Kingdom Battle's Rabbids where their ears pop up from the ground first.

The stabby bunny's spawn animation. I tried to sorta shamelessly rip off Kingdom Battle's Rabbids where their ears pop up from the ground first.

The stabby bunny's janky run animation. It really shows off the hasty game-jam quality rigging.

The stabby bunny's janky run animation. It really shows off the hasty game-jam quality rigging.

This is the player character. I drew the concept (bleh), sculpted the character in ZBrush, did the retopo in 3D-Coat, and texturing was done in Photoshop. The rigging and animation came from Mixamo.

This is the player character. I drew the concept (bleh), sculpted the character in ZBrush, did the retopo in 3D-Coat, and texturing was done in Photoshop. The rigging and animation came from Mixamo.

The farmer's weapon: The Corncobber. Yes, it grinds up an ear of corn and shoots the kernels at things. High and low were created in 3DS Max and texturing was done in Substance Painter

The farmer's weapon: The Corncobber. Yes, it grinds up an ear of corn and shoots the kernels at things. High and low were created in 3DS Max and texturing was done in Substance Painter

The Corncobber's idle animation. It really wants to shoot some corn.

The Corncobber's idle animation. It really wants to shoot some corn.

The Corncobber's firing animation. So much pumping and grinding and ptew ptew ptew-ing.

The Corncobber's firing animation. So much pumping and grinding and ptew ptew ptew-ing.

This is the place where the farmer turns in harvested carrots as well as a siren that scares the bunnies away after each round. Modeled in 3DS Max, sculpted parts done in ZBrush, texturing in Painter, more Max for some quickie animation.

This is the place where the farmer turns in harvested carrots as well as a siren that scares the bunnies away after each round. Modeled in 3DS Max, sculpted parts done in ZBrush, texturing in Painter, more Max for some quickie animation.

The carrot press animation. The idea was that this was also a carrot moonshine still that would add some drunken game mechanics to the game, but that dream will have to be fully realized at another time. Also the speakers would bounce some.

The carrot press animation. The idea was that this was also a carrot moonshine still that would add some drunken game mechanics to the game, but that dream will have to be fully realized at another time. Also the speakers would bounce some.

I was only responsible for the texturing of this shed. It was hastily done at the last minute in Substance Painter.

I was only responsible for the texturing of this shed. It was hastily done at the last minute in Substance Painter.

This is art that I created for a one-month game jam hosted by itch.io that lasted throughout the month of May. My part of the team was character art and any environment props I could get done in what time I had left. It was a very fun project and I am quite proud of what we were able to accomplish working evenings after work during the week in a single month's time. Most of the art is definitely "game jam quality" because they were made in a crazy small amount of time, but I'm still thrilled with how it turned out. Hope you find something in here you like!

Play the game in your browser here: https://ericbroberic.itch.io/attack-of-the-killer-bunnies
It plays best with a controller, but a mouse and keyboard works fine too. Only play it with mobile controls if you hate yourself.

The programmers were Eric Benn, Brian Sweet, and A.J. Mestre. The artists were Shane "Woody" Wodele and Zach Hixson (me). Special thanks to Andrew McClain Hanold.