Hi there! I am a 3D artist that loves stylized artwork and making shiny things. I am proficient in 3D modeling, stylized sculpting, and hard surface modeling as well as creating purty textures for stuff.
Environment artist responsible for the creation of several stylized environment assets used in three different environments. Also created one character model and optimized several outsourced model polycounts while maintaining existing UVs.
Responsible for processing CAD models to work in a real time environment, creation of 3D assets, UV unwrapping, PBR texture creation, normal map baking, material creation, and using node based visual scripting to create logic that drives UX and product configurability.