Zachary Hixson
Zachary Hixson
3D Artist
Lexington, SC, United States

Summary

Hi there!
I'm a Senior 3D Artist with 11+ years of experience creating highly configurable, photorealistic real-time 3D models for live web configurators. I specialize in turning CAD data into clean, modular, production-ready assets with complex hierarchies and intuitive customization systems.
When I'm not building technical assets, I love diving into stylized sculpting and game-style props just for fun. Proficient in hard-surface modeling, stylized work, rigging, texturing, and real-time optimization.
Currently open to new opportunities - always excited to create cool stuff!

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Skills

3D ModelingHandpainted TexturingProp ArtDigital SculptingLow-poly ModelingEnvironment ModelingPBR TexturingHandpainted TexturesTexturingDigital PaintingUV MappingStylized ModelsstylizedGame ArtMobileLowIllustration

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Substance 3D Sampler
Substance 3D Sampler
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Unity
Unity
Three.js
Three.js
babylon.js
babylon.js
Maya
Maya
Plasticity
Plasticity
PiXYZ
PiXYZ

Productions

    • Commercial / Advertisement
      Atlas Gunworks Pistol Configurator
    • Year
      2025
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      MDT Tactical Configurators
    • Year
      2025
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      Hoyt Archery Bow Configurator
    • Year
      2025
    • Role
      3D Artist
    • Company
      Dopple
    • Commercial / Advertisement
      Copperhoods Range Hoods Configurator
    • Year
      2024
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      Tom Balding Bits & Spurs Configurator
    • Year
      2023
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      Carlson AirFlo Produce Shelving Configurator
    • Year
      2023
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      Anthros Chair Configurator
    • Year
      2023
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      Dopple Demos
    • Year
      2022
    • Role
      3D Artist, Configurability Planner
    • Company
      Dopple
    • Commercial / Advertisement
      Configurator Demos
    • Year
      2021
    • Role
      3D Artist
    • Company
      Atlatl Software, Inc.
    • Commercial / Advertisement
      Verizon 5G Labs Interactive Experience
    • Year
      2021
    • Role
      3D Artist
    • Company
      Verizon 5G Lab
    • Mobile Game
      Battle Draft
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Flash Forward Games
    • Mobile Game
      Quotebooks Visual CPQ
    • Year
      2017
    • Role
      3D Artist, Product Development
    • Company
      Atlatl Software

Experience

  • 3D Artist at Verizon 5G Lab
    New York, United States of America
    September 2020 - March 2021

    Created thirty extremely optimized environment props for a Verizon Mozilla Hubs space. Advised on scene and texture optimization

  • Environment Artist at Flash Forward Games
    Remote, United States of America
    May 2019 - December 2019

    Environment artist responsible for the creation of several stylized environment assets used in three different environments. Also created one character model and optimized several outsourced model polycounts while maintaining existing UVs.

  • Senior 3D Generalist at Dopple
    Charleston, SC
    August 2014 - April 2026

    Created high-quality, production-ready assets for real-time applications. Specialized in configurable technical models from CAD references as well

    as stylized props and characters. Proficient in end-to-end pipelines (modeling, texturing, rigging, optimization) across Unity, Unreal Engine, and web-based platforms.