Zachary Hixson
3D Artist
Lexington, SC, United States
Summary
Hi there!
I'm a Senior 3D Artist with 11+ years of experience creating highly configurable, photorealistic real-time 3D models for live web configurators. I specialize in turning CAD data into clean, modular, production-ready assets with complex hierarchies and intuitive customization systems.
When I'm not building technical assets, I love diving into stylized sculpting and game-style props just for fun. Proficient in hard-surface modeling, stylized work, rigging, texturing, and real-time optimization.
Currently open to new opportunities - always excited to create cool stuff!
Skills
3D ModelingHandpainted TexturingProp ArtDigital SculptingLow-poly ModelingEnvironment ModelingPBR TexturingHandpainted TexturesTexturingDigital PaintingUV MappingStylized ModelsstylizedGame ArtMobileLowIllustration
Software proficiency

Blender

ZBrush

Substance 3D Painter

Substance 3D Designer

3ds Max

Substance 3D Sampler

Photoshop

Marmoset Toolbag

3DCoat

Unreal Engine

Unity

Three.js

babylon.js

Maya

Plasticity

PiXYZ
Productions
Commercial / Advertisement
Atlas Gunworks Pistol Configurator
Year
2025
Role
3D Artist, Configurability Planner
Company
Dopple
Commercial / Advertisement
MDT Tactical Configurators
Year
2025
Role
3D Artist, Configurability Planner
Company
Dopple
Commercial / Advertisement
Copperhoods Range Hoods Configurator
Year
2024
Role
3D Artist, Configurability Planner
Company
Dopple
Commercial / Advertisement
Tom Balding Bits & Spurs Configurator
Year
2023
Role
3D Artist, Configurability Planner
Company
Dopple
Commercial / Advertisement
Carlson AirFlo Produce Shelving Configurator
Year
2023
Role
3D Artist, Configurability Planner
Company
Dopple
Commercial / Advertisement
Anthros Chair Configurator
Year
2023
Role
3D Artist, Configurability Planner
Company
Dopple
Mobile Game
Battle Draft
Year
2020
Role
Environment Artist
Company
Flash Forward Games
Experience
3D Artist at Verizon 5G Lab
New York, United States of America
September 2020 - March 2021
Created thirty extremely optimized environment props for a Verizon Mozilla Hubs space. Advised on scene and texture optimization
Environment Artist at Flash Forward Games
Remote, United States of America
Environment artist responsible for the creation of several stylized environment assets used in three different environments. Also created one character model and optimized several outsourced model polycounts while maintaining existing UVs.
Senior 3D Generalist at Dopple
Charleston, SC
Created high-quality, production-ready assets for real-time applications. Specialized in configurable technical models from CAD references as well
as stylized props and characters. Proficient in end-to-end pipelines (modeling, texturing, rigging, optimization) across Unity, Unreal Engine, and web-based platforms.